The in-game code search required that an Expansion Pak be installed and that the game did not actively use the Pak for memory.Players load cheat codes from Gameshark discs or cartridges onto the consoles internal or external memory, so that when the game is loaded, the selected cheats can be applied.
Gameshark Ps1 Codes Code Search RequiredCodes could be entered, but unlike the Game Genie, codes were saved in the onboard flash memory and could be accessed later rather than having to be reentered. The cartridges also acted as memory cards, with equal or greater storage capacity to the consoles first party memory cards. It was originally released for the Sega Saturn and Sony PlayStation consoles in January 1996. It was a runner-up for Electronic Gaming Monthly Template:s Best Peripheral of 1996 (behind the Saturn analog controller). Models for the PlayStation had an Explorer option that allowed gamers to access most PlayStation disc files, and it was possible to view FMV files stored on the CD. The later models of the GameShark also had a Use Enhancement Disc option. Gameshark Ps1 Codes Upgrade The GameSharkThe Enhancement Disc, which InterAct sold for 4.95, allowed users to upgrade the GameShark and add codes to the code list from the disc. Only a few examples of these Upgrade CDs were known to have been published. Also included was the option to use an Enhancement CD in order to upgrade the Gameshark and add new codes found on the disc. During gameplay, the user presses a button on the device to open a code search menu. Finding a code is done by searching memory locations either for specific values or for values that have changed in a certain way (increased, decreased, not changed, etc.) since the last search. ![]() By performing multiple searches the list of matching locations is gradually reduced. Once the list is reasonably small the user must determine which of the found locations is the correct one by modifying them one at a time and seeing what effect it has on the game. In these cases the user has two options: attempt to locate a pointer to the data block that their code is attempting to modify, or change the games programming which is usually located at the same place every time. If a pointer is found, and the device supports it, a new code can be made which determines the correct location to modify from the pointer. If the device does not support pointers the game programming must be changed instead. Generally the user must use external tools to find the code that accesses this data. If the code is reading from memory it may be changed to read a constant value; if it is writing, it may be changed to not perform the write. These changes may not have the same overall effects as when actually modifying the games code. For example, a user may disable the routine that causes the player character to lose health when touched by enemies, only to find that health is still lost from other hazards. The Nintendo 64 GameShark was the most popular cheating device available for the system, becoming popular after well-known titles such as GoldenEye 007 and The Legend of Zelda: Ocarina of Time were released. Because of the complex nature of these games, there were many aspects of them which could be modified to produce unique effects. For example, unused content was discovered such as a distant tower on the Dam level of GoldenEye 007. This was intended primarily to make entering large amounts of codes easier, but was also used for advanced hacking.
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